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NeverNoid
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copyright (c)2005, Andr Bommel, doubleDEV
All rights reserved.

This game is freeware. enjoy :)

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Some legal stuff
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You may freely copy and share this game as long as you agree to the following terms.

Do not sell, rent or use commercially without written permission from the author.
Graphics, music and sound are original work by the author and are not to be used for other
projects without permission.

I can't and won't garantee this game won't blow up your machine or hurt anyone or anything
and will therefore take no responsibility for it whatsoever. Use it at your own risk.

SDL.dll and SDL_Mixer.dll are part of the Simple DirectMedia Layer (SDL) (http://www.libsdl.org)

You must supply this readme file with the game at all time.

For more information visit http://www.doubledev.com

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System requirements:
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NeverNoid is known to work on the following systems:

Intel pentium 233 Mhz
64 MB ram
S3 trio vga
SB live
Windows 98

AMD athlon XP 2800+
512 MB ram
NVidia GForce TI4200 8x
SB audigy 2 ZS
Windows XP

Basically this means it will run on any system using windows.
If the game runs too slow, please uncheck some features in the options screen.

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Game info:
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NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I
felt I could do better ;) (Any programmer can second that)

The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced
the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands
sometimes and simply means "Never ever".

The game itself hardly needs explanation, but here's some general hints.

There are 12 types of powerups/downs:

extra ball
reset powers
large paddle
small paddle
fire ball
reverse paddle
magnet (sticky ball)
mystery powerup
speed up ball
slow down ball
extra paddle
slow down paddle

At some level in the game one or more floaters will enter the game. When hit your ball will
instantly change direction. All they do is nag you.

A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy
bar charges fully. During play the energy slowly drops and once it's depleted
your powers go with it.

There are 40 unique maps with 5 levels of difficulty:

Newbie
Experienced
Master
Crazy
AAARGH

After playing all maps on a difficulty levels you will start over at a more difficult level.
Even though you can choose a new game at only 5 levels the difficulty will keep increasing
during gameplay.
That's 200+ levels of fun ! ;)

NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).

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Developer info
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NeverNoid has been written in FreePascal (win32) using SDL.
There is no Linux binary yet, but I might build one as I'm sure it'll run without
any changes to the source.
The source is closed at the moment but I may release it under some GPL licence if there's
interest. Contact me if you wish to port it to some other platform.
Future development and enhancement depends on popularity and free time but feel free
to convince me otherwise :)

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Change log
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* version 1.0:
  - first release

* version 1.1:
  - fixed a bug that caused the game to skip a map after finishing 3 maps
    (thanks Eugen)

* version 1.2:
  - added a highscore list
  - scoring system changed
    (thanks Ineke)

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More information
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For more information visit http://www.doubledev.com or email the author on game@doubledev.com
